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Old Aug 29, 2007, 07:08 PM // 19:08   #521
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AFK shops are what the party menu should have been able to facilitate. I would be content if there were an overhaul to the party search menu's trading features. Specifically, I would like to see an increase in the number of characters in descriptions and the ability for shoppers to view and buy items without the seller needing to pay attention.

It may not be an auction house, but it seems way easier to implement seeing as how this menu already exists.
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Old Aug 29, 2007, 11:08 PM // 23:08   #522
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Quote:
Originally Posted by MithranArkanere
Easy.

Auction:
- 1 character offers one item. Many see it. The one that pays MORE gets it.

Shop:
- MANY characters offer different items. Some see them. For the items that are alike or the same, the one charging less gets it sold sooner.

With auctions the 'ones that pay more' decide prices.
With Shops the 'ones that charges less' decide prices.

So shops decrease prices, and auctions increase them.
With an auction house when a buyer does a search and gets to see several similar items, then bids on the cheapest one that will end within the timeframe the buyer is looking for. Sure the person who pays more wins each specific auction, but the next highest bidder will go and win the next auction. This goes on till the price reaches a point where there are the same number of buyers and sellers at that price.

But with an AFK selling system I don't see how the seller can easily decide what price to sell his item for. If he chooses too low then someone who does know the market will buy it from them and then place it up at the market price, while an auction house will allow the price to be bid up so that the person who put the item up for sale gets the market price. The price will still reach the value where there are a similar number of sellers and buyers, but AFK selling means the seller can easily lose out.

So what is inherent in either system to bring the market price away from the value determined by supply and demand ?
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Old Aug 29, 2007, 11:10 PM // 23:10   #523
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/signed (I signed a similair thread a month ago I'll keep signing these threads until arenanet decides to move their rears and make it work)
nice graphics btw
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Old Aug 29, 2007, 11:12 PM // 23:12   #524
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Quote:
Originally Posted by Aethon
AFK shops are what the party menu should have been able to facilitate. I would be content if there were an overhaul to the party search menu's trading features. Specifically, I would like to see an increase in the number of characters in descriptions and the ability for shoppers to view and buy items without the seller needing to pay attention.

It may not be an auction house, but it seems way easier to implement seeing as how this menu already exists.
You might want to take a look at this suggestion then.
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Old Aug 30, 2007, 01:10 AM // 01:10   #525
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/Signed x 100000

GW really, really, really needs this. If they dont introduce this in GW... I really, really, really hope they have something like this in GW2.

Galatea your explanation of the Auction House system is perfect. This is exactly how it should be. Thank you very much for taking the time to put this together!!
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Old Sep 26, 2007, 04:24 AM // 04:24   #526
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Unhappy Good Idea but I found a flaw

There is a good possibility that people will put stuff up for auction at ridiculously high prices just so it won't sell and they can get it out of their inventory. You would have to work it in such a way that items are not left in-limbo otherwise for just a few gold pieces you could have as big an inventory as you wanted to have.

I was there when you first posted the thread, It's sad to see it get washed away with the tide of "not quite as good" ideas.
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Old Sep 26, 2007, 08:49 AM // 08:49   #527
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Quote:
Originally Posted by Yellow_lid
There is a good possibility that people will put stuff up for auction at ridiculously high prices just so it won't sell and they can get it out of their inventory. You would have to work it in such a way that items are not left in-limbo otherwise for just a few gold pieces you could have as big an inventory as you wanted to have.
I see this being stopped by two things that are already likely to be in the auction system for other reasons:
1 - For performance reasons I expect we will have a limited number of auction slots on each account. I expect a mule character to have more slots even before the mule is given a belt pouch or bags.
2 - If the auction house doesn't have a reasonable max auction duration it is not a good system. So when the auction expires, the item won't remain in the auction system. So we have another counter to people using it for storage. So if the item is returned to inventory, then it will have to be re-listed on a regular basis.

So I don't see this being a problem.

Quote:
I was there when you first posted the thread, It's sad to see it get washed away with the tide of "not quite as good" ideas.
Oh we still want it. Its just we don't have anything more we can say here.

There is also the issue of its implementation into Guild Wars. From what I've seen, the auction system would require ANET to create a completely new database structure and link that to the current one. So it looks to be a lot of work for ANET.
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Old Sep 26, 2007, 04:20 PM // 16:20   #528
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Quote:
Originally Posted by bilateralrope
There is also the issue of its implementation into Guild Wars. From what I've seen, the auction system would require ANET to create a completely new database structure and link that to the current one. So it looks to be a lot of work for ANET.
That's correct. Unlike other MMOs, Anet opted to not have a history for every in-game item (meaning, items do not record who owns them.) In order to have an "auction system" they would have to reorganize the system to do such. This may sound "simple enough" to implement because it is an easy idea to grasp, however it would mean Anet to change their current system (temporarily storing items as they appear) to a memory based system (storing all items on hard memory.)

Here's the article that has some details about how Anet organizes their database. The database technology of Guild Wars
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Old Sep 26, 2007, 04:49 PM // 16:49   #529
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I want to get rid of my mods so badly ><
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Old Dec 16, 2007, 12:22 AM // 00:22   #530
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/signed even though this is old its still awesome if there is an auction house
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Old Dec 16, 2007, 08:15 AM // 08:15   #531
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I hate sitting in a town trying to sell something. I just want to put it in a box leave town to do what I do and hopefully get a buyer
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Old Dec 16, 2007, 08:40 AM // 08:40   #532
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Since I don't want to go through 27 pages of crap that is old, I'm just going to probably reiterate what has been posted before. They have stated that it is IMPOSSIBLE to put an auction house into guild wars because of the way the game was made. End of story.
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Old Dec 16, 2007, 10:06 AM // 10:06   #533
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/signed

Very good idea, this is what gw needs. But... i've feeling that it wont come before gw2.
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Old Dec 16, 2007, 02:47 PM // 14:47   #534
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Quote:
Originally Posted by wetsparks
Since I don't want to go through 27 pages of crap that is old, I'm just going to probably reiterate what has been posted before. They have stated that it is IMPOSSIBLE to put an auction house into guild wars because of the way the game was made. End of story.
I've read this some where and don't bother finding it for me but, this needs to be done in gw2 at least if it cant be done now.
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Old Dec 16, 2007, 10:17 PM // 22:17   #535
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That I do agree with, but it isn't going to happen in gw1.
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Old Dec 16, 2007, 10:36 PM // 22:36   #536
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Quote:
Originally Posted by johnnylange
are you going to apply for a job at Guild Wars?
i agree, you have a wonderful idea you seem like someone who would come up with these ideas professionally

I like the first option, this way the auction houses won't be over crowded because everyone wants whats at one and one won't become the main auction house.

it will get rid of the sell/buy spam in the talk.

but it probably won't come out until gw2 because they aren't going to make many changes when a new one is about to come out

Last edited by Banditda; Dec 16, 2007 at 10:38 PM // 22:38..
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Old Dec 17, 2007, 11:00 AM // 11:00   #537
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Quote:
Originally Posted by Yellow_lid
There is a good possibility that people will put stuff up for auction at ridiculously high prices just so it won't sell and they can get it out of their inventory. You would have to work it in such a way that items are not left in-limbo otherwise for just a few gold pieces you could have as big an inventory as you wanted to have.

I was there when you first posted the thread, It's sad to see it get washed away with the tide of "not quite as good" ideas.
Easy to counter by letting the AH take a 5-10% fee from the announced sales price.
Would be nice to see this happen, at least for GW2, since selling and buying on guru auctions is kind of a hassle.
And looking for wanted items in game isn't cool either, can take some hours before you find what you look for.

/signed
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Old Jun 15, 2008, 11:48 AM // 11:48   #538
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c'mon Anet make some sort of improvement for Trade! ^^

/signed
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Old Jun 15, 2008, 02:06 PM // 14:06   #539
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Ugh, even though I do want an auction house, rezzing a 3 year old thread is too much.
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Old Jun 15, 2008, 06:04 PM // 18:04   #540
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Let's just don't forget about it.

GW is getting empty and empty. And a better market system would surely help a lot. Although I'd rather go for the Xunlai Market.
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